

There’s no time to hem and haw about what to do – Lee’s on borrowed time and Clem is with a creepy dude. That’s why Episode 5 works so well we know this is the end one way or another, and so does Lee. Truthfully, there are only a couple choices that drastically affect the flow of your story (one that’s super-early and super-gruesome), but Telltale does such a wonderful job of crafting its characters and story that telling the group who should do what feels epic and important even if the end result turns out the same no matter what. In previous installments, we’ve made one or two major decisions an episode, but Episode 5 has us making them left and right – deciding where the group should head, who to tell off, and so on. Whereas I complained that Episode 4 spun its wheels and never pushed the narrative forward, Episode 5 has no choice but to hurtle us through what seems to be Lee’s final hours, and we make more snap decisions than ever before. From there, Lee’s sole purpose is finding this girl, regardless of the cost. Clementine has been taken, Lee has been bitten, and the zombie horde is bearing down on Savannah.


Spoilers follow for Episodes 1 through 4, but are avoided for Episode 5.Episode 5 picks up from and repeats the final moments of Episode 4: Around Every Corner. The season finale of Lee Everett’s story is emotional, tense, exciting, terrifying and something everyone should experience if he or she wants to be part of the current gaming conversation from here on out. The first four episodes of The Walking Dead put that reputation and legacy in motion, and The Walking Dead: The Game – Episode 5: No Time Left cements it.
